We have an Unreal Engine 4 plugin available upon request. By connecting to UE4 you are able to create immersive environments that respond to physiological activity
of the ZMax headband wearer in real time.
The ZMax headband, including the nasal sensor, is thin enough to fit under a VR headset.
The plug-in is still under development but you can already connect to HDServer, either locally or through TCP/IP -
and extract all the ZMax biosignal channels. The plugin also does Fourier Transformation (FFT) so you can obtain EEG spectral data in the form of a texture which
you can apply as color or a height map. Below are a simple intro video and some screenshots.